This one is billed as a “deliberately ‘Old School’ romp.” I don’t think you can get much more old school than Spelunker’s Quest without actually being stored on eight five-and-a-quarter-inch floppies, but I’ll give Interface the ol’ ben. of the d. (Just wait until I start blogging as Bertie Wooster full-time. You guys are going to love it. On a completely unrelated note, Ben Vegiard’s new nickname for purposes of this review is Inky Two-Veg. Good chap, old Inky. Writes games and doesn’t afraid of anything. I wonder what P.G. Wodehouse would have thought of the internet?)
“Well, I’ll be dashed, Jeeves, it says here this fellow put a car in his car so he can drive while he drives. Rather Oedipal, that. Is it Oedipus I’m thinking of, or another of those earnest Greek chappies?”
“That particular meme, if I may say so, sir, is at the tail end of its life cycle, as evidenced by divers subversions of it, my personal favorite being this captioned photograph of Matryoshka dolls.”
“You don’t say. What are Matryoshka dolls?”
“Russian nesting dolls, sir. The idea being, naturally, that one put a doll in sir’s doll because one heard sir liked dolls.”
“How extraordinary. I don’t recall telling anyone I liked dolls. Come to think of it, I don’t believe I do like dolls. That is the trouble with people, Jeeves, they neglect to check their facts. Now, if anyone calls, I shall be in the drawing room charging my laser.”
“Very good, sir.”
Mostly Spoiler-Free Upshot: I think this game had the best-clued puzzles overall, if not necessarily the most innovative. Goals were clearly presented, mostly, and the solutions were logical, plus the premise was pretty cute, and other than a few typos, there was nothing really wrong with it. Oh, and excellent hint system. For an unambitious little house puzzler, it was not bad, Inky, old bean.
[spoilers begin here]