Posts Tagged ‘virtuality’


CGDC #7 – Mark’s Virtuality!

February 20, 2010

A two room escape game where you have to… escape. However, there are no doors, no windows, no secret-trapdoor-hidden-under-the-carpet! A dangerous, *tedious* game awaits you!

I think this is the first game I’ve seen proudly advertise itself as “tedious.”  (Wait, I mean “*tedious*,” with asterisks and everything.)  This is an interesting marketing decision, to say the least.  Generally, your blurb is intended to entice, tantalize, and even – yeah, what the hell, it’s a good word – titillate potential players of your game, and under most circumstances, “tedious” is a word you would want to avoid using.

This particular blurb, however, raises an intriguing question:  just how the hell can something be tedious and dangerous at the same time?  Doesn’t fear for one’s life override tedium?  I must know!  I have to play this game!

[spoilers begin here]

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