Posts Tagged ‘michael martin’

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IF Comp ’10 – Michael Martin’s Flight of the Hummingbird!

November 14, 2010

If you were wondering about Octodad, it is probably awesome, assuming you can master the individual limb controls that I suspect provide most or all of the game’s difficulty.  I couldn’t tell you myself, having been defeated by a four-inch-high step in the tutorial room.  This might be an indicator that the game is not, in fact, awesome, but I refuse to believe such a thing is possible.  I mean, come on, it’s Octodad!  Whoo!  Octodad!

Guys?

[spoilers begin here]

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