IF Comp ’14 – Arthur DiBianca’s Excelsior!October 5, 2014
Breaking the betsy in order to not play a game with a pool of blood on the cover at 3:06 AM. Given how things went down with Eidolon, I feel pretty justified in this. Remind me to write an autobiographical game sometime where every object is a perfectly normal object but the PC is pants-shitteningly afraid of all of them and then steps on a scorpion. (I stepped on a scorpion earlier this week and it stung the crap out of me. Then I stepped on a dead one and got just a little bit of venom in my other foot and for a while I was walking around on two feet full of scorpion venom feeling real good at life. tl;dr the desert is terrible)
[scorpions begin here — spoilers, I mean spoilers]
Oh good, this game informs me that it is “merciful,” I cannot die or render it unwinnable, therefore I should bring it. Consider it brung.
Huh, I guess a streamlined parser means that instead of nuanced situational verbs, you just USE things. I can deal with that. Also I think I might be a ghost.
Sometimes “use” means “take.” This feels a little weird.
Wait so there are things to put in other things — sorry, use with — and I think the second floor is a maze, and man, am I really not feeling this tower and these puzzles. Why am I here exactly? Did they tell me and I forgot? “Excelsior” is Latin for “if you see a tower, just keep on climbing that puppy,” right?
So far all this streamlined parser is doing for me is providing a brief moment of irritation when I inevitably type “put cube in niche.”
Oh, wait, I get it, it’s not a maze, typing a direction from any location (except to pass through an arched doorway) puts you in the room [direction] from the central chamber! That was an all right puzzle and I am okay with it existing.
>use broom with pedestal
That doesn’t need sweeping.
Your FACE doesn’t need sweeping!
Really, G doesn’t work? Really? Streamlined parser what are you even for?
Yeah, I am really not feeling this game. It’s competently implemented, and the puzzles are not bad puzzles, I’ve just hit a spot where I feel like I’m working on too many puzzles at once, and I’m only doing it because they’re there, not because I am enjoying myself or feel compelled to see where the story is going (why am I in this tower again?) Let’s call it a five.