Posts Tagged ‘blue lacuna’

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Review – Aaron Reed’s Blue Lacuna, Part Five!

February 18, 2009

After a particularly frustrating session (I must’ve caught stupid recently, ’cause man, y’know?) I am done with the game.  Sadly it is not so much a “whoo, confetti!” feeling as a “thank fuck,” but you take what you can get, I guess, you meaning me.

Need to solidify some thoughts before I post a final opinion.  In the meantime, pants.  Pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants PANTS pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants I really ought to read more Russian literature pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants pants no wait fuck that pants pants pants pants pants pants pants pants pants paaaaaaaaaaaaaaaants.

Phew!

[spoilers begin here]

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Review – Aaron Reed’s Blue Lacuna, Part Four!

February 16, 2009

This review comprises chapters three through the beginning of nine.  I am as surprised by that as you are.  (Chapter eight, where did you go?  Was the harsh light of the Glulxe interpreter too cruel to be granted dancing rights upon thy photosensitive visage?  No, seriously, I missed it completely.)  So far, I have found this game to be as compelling as a thing that is moderately to severely compelling.  It’s not over yet, though, and honestly I’m sort of surprised by that as well.

At this point, to increase word count before the cut, I would like to wax approvingly of Hollywood Alley (on Baseline, near Nappy by Nature).  They have several different beer things on tap for people who actually enjoy beer and can tell different ones apart simply by tasting them, and also they have pear cider for people who just want a pear cider, and no matter what you order, the bartender will say “very good” just like butlers in movies!  Also there is pool and air hockey and foosball and a dartboard with only two darts left, and jungle drum & bass on Tuesdays.  It is very exciting.  You probably don’t live in Mesa.  That’s okay.  When you come to Mesa specifically so you can go to Hollywood Alley, I will meet you there so you don’t feel foolish.

[spoilers begin here]

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Review – Aaron Reed’s Blue Lacuna, Part Three!

February 13, 2009

Want to know what I got done today?  Mapping, that’s what!  Bunches of it!  Want to know whether or not I was amused by a particular section of rainforest in which directions go all wonky and non-Euclidean?  To pose the question is to know the answer!  By which I mean no, I was not very much amused by that at all, actually!

Other than that, though, this game is pretty damn cool so far.  There are all different kinds of cool, of course.  I am referring to the kind where your lips form an O and you say “oooh, check this out, this is cool,” and your friend/lover/family member/complete stranger looks over your shoulder and says “oooh, that is cool.”  That is the kind I mean.  Hope that clears things up.

There will be no Blue Lacuna tomorrow, as I’m going to spend the day looking for a suitable St. Valentine’s Day Massacre game to review.  So, um, look forward to that, I guess.  If it doesn’t suck.  I guess if it does suck it’ll give you a good excuse to cling to your sweetheart and have a nice sob together, which I hear is an important bonding exercise and an excellent prelude to sex.

[spoilers begin here]

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Review – Aaron Reed’s Blue Lacuna, Part Two!

February 12, 2009

This is part two of the Blue Lacuna review, which seems likely to become at least a twenty-part opus and something I’ll be able to milk all the way until Spring Thing.  Seriously.  Still on Chapter Two here.  I am still finding the game big and deep and neat and good, but no longer completely unflawed.  This might not turn out to matter, though, as I have yet to find anything that constitutes a Badness of Significant Proportions.

No gorilla for you today.  I am actually too tired for gorilla.  The following showed up on my Twitter today, though, and it’s cute:

asym CDM: Huh, my son just came up from the basement where they have a kitchen set and exclaimed with glee, “Hey Dad, We’ve GOT THE EGGPLANT!!!!”

asym CDM: Mind you, he did have a plastic eggplant with him. But, it doesn’t seem a cause to celebrate so exuberantly.

[spoilers begin here]

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Review – Aaron Reed’s Blue Lacuna, Part One!

February 11, 2009

Early verdict on Blue Lacuna:  it is big and deep and neat and good, and so far it reminds me of Myst.  That sentence does not contain nearly as many words as the RSS feed spoiler buffer demands, however, and honestly I am all out of brain.  This is a shame, because I feel as though this RSS buffer is open design space which I should fill with something wonderful, creating sort of a… problemtunity… y’know what?  Fuck that.  You’re getting a paragraph full of gorilla.

Gorilla gorilla gorilla gorilla gorilla gorilla gorilla gorilla gorilla gorilla gorilla gorilla.  Gorilla gorilla?  Gorilla.  Gorilla gorilla gorilla, gorilla gorilla gorilla oatmeal gorilla gorilla.

There.  I’m’a take a damn nap.

[spoilers begin here]

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Preview – Aaron Reed’s Blue Lacuna!

February 9, 2009

The hype on Blue Lacuna is that it is a Big Important Thing, probably the Biggest Importantest Thing of 2009.  This is awesome for me because it means I can spend the next ten months on some island somewhere drinking fruity girl drinks with small plastic lizards in them.  “Well, it was no Blue Lacuna,” I will say.  I will say this when called upon to review a game that is not Blue Lacuna, but also I will say this all the time.

“Would you like another fruity girl drink?”
“Well, it was no Blue Lacuna.”
“Do you know what year it is?”
“Well, it was no Blue Lacuna.”
“Please, miss, that is the last remaining fruitbat!  I beg you, do not destroy our delicate ecosystem!”
“Well, it was no Blue Lacuna.”

The game is available for download here (well, for Windows and Mac it is, Linux users are offered “instructions for download,” step one of which I suspect is “build another computer with a copy of the game already on it.” * )  I am going to start playing it tonight.  Part one of the review will be up on Tuesday, then additional parts as needed on whatever those days are called that come after Tuesday.  These are going to be absolutely full of spoilers, so I would suggest not reading them until you’re confident you’ve played more of the game than I have, or, to be completely safe, all of the game that you are ever going to play in your entire life.

* Steps two and three, as always, are “masturbate” and “cry”.

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